![]() His sarcasm and no-bullshit approach to the news items and his fellow podcasters add a lot to the show □ Hey guys! I had to take a break from posting comments with all that new-gen stuff going around… I didn’t find it necessary to do this app thankfully. It was nothing more then an a glorfied Tamagotchi game only your feeding your dog so he can have better snooping skills. QOTW: GTA also had a companion app, the IFruit. Quest For Glory series was good at having multiply paths to victory depending on what character build you went with. I do have to say also my favorite part of Fable 2 was indeed being able to kill the final guy and interrupting his evil overlord speech. Slowly lowering the the large life meter.Ī boss battle like that is a slag and not fun. Otherwise the bike was unarmored and the hero free to pump several dozen rounds of blood splattering shots into the guy. The Boss Biker rode a huge bike that spewed fire forth and had grinding blades in front of it. Then after an some invisible timer ran out a Boss Biker suddenly appeared. I watched as he drove a car through several of the bikers causing explosions and the bikers just continued somehow to survive. I was watching a PS4 game about Zombies, the hero went through hordes of zombies with ease until he came up against some human bikers. I do agree there are games that don’t need them or have them in a way that doesn’t make sense. I think Jada Empire was a very narrative game and had just fine boss battles. On the continuing discussion of boss battles I agree with Paul that just because there are bad implementations of it doesn’t make it a bad concept idea. I’m sure the paranoid people will think they are being used to track everyone. Despite being digital, and currently free via PlayStation Plus on the PS4, Resogun is well worth paying for and can stand up against any of the AAA retail games available at the PS4’s launch in terms of sheer enjoyment alone.Hearing about Drones delivering packages I have to agree that will be abused and people will attempt to steal and break them. The controlled, yet utter chaos on-screen is satisfying, calls for the perfect balance of strategy and skill, and rewards the player through great gameplay. Resogun is short, but considering the challenge, an added online co-op mode, and a reliance on besting high-scores that you’ll actually feel compelled to beat, there’s plenty to keep you busy. The soundtrack of heart-pumping house music helps tie it all together, making for an exhilarating experience through and through. Something about it really puts you “in the zone” where it’s difficult to take your eyes off the frenzy of shooting and explosions. It’s also fast-paced, fun, and incredibly addicting. There’s not all that much more to it, but the action-packed shooting can get extremely hectic and challenging-teetering on the fine line of being overwhelming, but never to the game’s detriment. And even with so much going on, the frame-rate never stutters and remains smooth throughout. Enemies and explosions fill the screen with bullets, sparks, and particles that can obscure view, adding difficulty. The distinct electric green colors are vibrant over a dark, space backdrop. Resogun can’t stack up against heavy-hitters like Killzone: Shadow Fall in terms of visuals or harnessing the power of the PS4, but it sure is pretty. The real goal is to destroy everything on stage throughout three increasingly difficult phases that end with an encounter with a massive spacecraft-like boss. There’s a secondary goal of “saving the humans”, but this only earns you extra points, bombs, or extra lives by bringing humans in danger to safety. New for Resogun are glowing green “humans” that appear to be in a display case up on a pedestal. I made the mistake of running into them more than a few times. Racking up a massive multiplier is the key to the highest scores. Power ups semi-randomly drop from the sky, but beware, they’re encased in a shell that must be broken before you pick it up. Not dying and continuing to hit multiple enemies build and keeps up a point multiplier. Just like in Super Stardust HD, you can boost away from sticky situations, wipe out the entire screen full of enemies with a bomb, or use an overdrive to unleash a super powerful attack. This brings an additional layer of strategy and focus to the gameplay as you attempt to dodge enemies and their projectiles while maneuvering about, trying to nab power-ups and save humans, but only having the ability to shoot in either direction. Since the plane is no longer 360 degrees, the shooting isn’t either-it’s right or left, and so is the movement. Gone is the planet-orbiting, rotational plane, and in its place is a never-ending cylindrical plane that allows for the gameplay to feel a lot more like Super Stardust than it actually looks. At a glance only, Resogun seems nothing like Super Stardust HD aside from it being a twin-stick shooter.
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